Out of your head Project: Padlet Part 2 (Visual development, character design, turnaround sheet + storyboards)

https://artslondon.padlet.org/sjohnson0320211/3qbb921y2w88wejj

Contents of this section of the padlet + detailed notes below:

https://aggie.io/7csohtjnk6
The photo on the left is what is on this link. It depicts the first notation of what our ideas for the visuals of the film could look like.

We decided very early on that the colour palette would be unnatural at the climax of the film.

In the image above, we were exploring different colours for the character and discussing what their design could look like for the final film.
We decided to make their hair resemble a star since it’s on theme for the film’s aesthetic, and in a way you could say that they want to become one.

During this discussion session was also when we finalised the narrative. I wrote out the full series of events we came up with on that day in full (see previous post*) and started storyboarding the film soon after using the rough thumbnails on the above image as a guide.
*note: the previous post’s summary of events has a few ditched ideas that did not make it into the final film due to reasons like time constraints and the 20 second long time frame being too short to effectively execute some of the smaller less important ideas in conjunction to the main ideas.

Initial storyboard sketches:

Many things changed from the time that I drew these boards near the beginning of the project. For example: the first shot was meant to be of the character running down a hill/through some grass, but this was changed to a back shot of the character that slowly zoomed in to focus on them. I think this change helped create a stronger sense of foreboding through the cinematography right from the beginning.

Actually overall I wasn’t too happy with the initial boards I drew since the angle of the camera was very static for the majority of them. I had trouble with envisioning the final film and I’m not completely used to moving the camera around in animations yet. Luckily many of the angles were changed later to make sure the camera is not just staying in the same place, but I’ll do better for next time.

This drawing by Layton was made after the sketching and discussion session we had about the character’s look. I used this as a reference to finalise the design and colour palette and make a turnaround sheet for the film. (both colour versions of the sheet can be seen below)


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